2.2.4 Images, Sound and Presentations
Social and ethical issues
Students must study and evaluate the social and ethical issues involved in the use of images, sound and presentations, for example, multimedia, slideshows, virtual reality, games. These may include:
Topic 82: intellectual property relating to the copying and modifying of text, images, sound and video (fair use policies) by Ken Moyer
Topic 83: copyright issues by Ronald
Topic 84: printed versus electronically published information by Romeo Wu
Topic 85: health issues related to virtual reality by Akira
Topic 86: multimedia solutions for disabled persons by Simon Ruiz
Topic 87: multilingual selection possibilities of CD-ROMs and DVD by Chirag
Topic 88: surveillance and privacy by Wilanth
Topic 89: global access to information available on CD-ROMs versus Internet by Tommy
Topic 90: use of virtual actors in films by Taro
Topic 91: biased information by Tanay
Topic 92: reliability of data by Harsh
Topic 93: social and ethical issues related to games by Matthew
Knowledge of technology
In order to study and evaluate the social and ethical issues involved in the use of images, sound and presentations, the student must have an understanding of related technological concepts. These may include the following.
Design and creation concepts
Topic 94: Key terms—animation, bit-map versus vector graphics, object-oriented, clip art, CAD, hypermedia, hypertext, pixel, resolution, MP3, MIDI, morph by Ken Moyer
Topic 95: Data integrity by Dhruv
Topic 96: Consistency in design elements by Sam
Topic 97: Use of appropriate fonts, sound, images, video to convey a specific message by Harsh
Storage, processing and access concepts
Topic 98: File formats, for example, storage requirements, loading time, portability by Xiao Xiao
Topic 99: Sound, image and video capture and editing by no one yet
Topic 100: Updating and combining sounds or images at a later point in time to create a new work of art by Chirag and Takafumi
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